I’ve been fascinated for many years by the emergence of virtual worlds. Their attractiveness is obvious to anyone who has read a work of fiction and imagined themselves in that world, either alongside the heroes or off exploring new spaces. Paper and dice role-playing games (such as D&D or Transhuman Space) offered an approximation of virtual existence, but did so through descriptive language (and, often, little lead wizards, goblins and the like). As personal computers grew to have powerful visual capacities and global network connections, however, the opportunity arose to create immersive alternative worlds that could be experienced by anyone, regardless of imagination.
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