Blog | Events | Multimedia | About | Purpose | Programs | Publications | Staff | Contact | Join   
     Login      Register    

Support the IEET




The IEET is a 501(c)3 non-profit, tax-exempt organization registered in the State of Connecticut in the United States. Please give as you are able, and help support our work for a brighter future.

Via PayPal




Technoprogressive? BioConservative? Huh?
Quick overview of biopolitical points of view


whats new at ieet
2057: Human Civilization

Moving Forward - Technological Unemployment

Robots will steal your job, but that’s OK: how to survive the economic collapse and be happy

Multi-Tasking

MIT Media Lab’s folding CityCar

‪BMW shows off their semi-autonomous driving system‬

Autonomous Transportation for the Year 2030

Automated Cars: Redux

Russell Blackford: Freedom of Religion

‪Jason Silva on Psychedelic Rapture, Ecstatic Awe‬ and Technology


ieet books

Smart Mice, Not-So-Smart People: An Interesting and Amusing Guide to Bioethics
Author
by Arthur Caplan

From Transgender to Transhuman: A Manifesto On the Freedom Of Form
by Martine Rothblatt

Freedom of Religion and the Secular State
by Russell Blackford

The Olympics: The Basics
by Andy Miah and Beatriz Garcia


comments

CygnusX1 on 'Robots will steal your job, but that’s OK: how to survive the economic collapse and be happy' (Feb 10, 2012)

Peter Wicks on 'The Future of Women' (Feb 10, 2012)

Peter Wicks on 'The Future of Women' (Feb 10, 2012)

Peter Wicks on 'The Future of Women' (Feb 10, 2012)

Peter Wicks on 'The Future of Women' (Feb 10, 2012)







Subscribe to IEET News Lists

Daily News Feed

Longevity Dividend List

Catastrophic Risks List

Biopolitics of Popular Culture List

Technoprogressive List

Trans-Spirit List



Also check out technoprogressive multimedia on Thoughtware.tv


Comment on this entry

Life in a Virtual World


Mike Treder


Ethical Technology

July 24, 2010

If you could live in a world that was just the way you wanted it to be, with specifications you’d chosen, customized and personalized to meet your every need and fulfill your fondest desires, would you spend all your time there? Or would you prefer to stay here, in the real world?


...

Complete entry


COMMENTS



Posted by Theodre Burt  on  07/24  at  03:01 PM

This a tricky question that l have thought a lot about. In short my vote goes to:
- I think I’d split my time inside and outside about evenly.

My real opinion is this:
In the short run I think it will be entertainment based and I can clearly see how many people will spend a lot of time in VR, just look at the World of Warcraft following, it may even become epidemic. With that in mind, there is some $ to be made in the outside world as technical and life support. The main issue is whether the health of mankind goes down due to sedentary lifestyles. Also I hope it doesn't pacify us so much that we are more prone to physical terrorist attacks by luddites and religious zealots.
In the long term I can see the physical world and the virtual world become one due the use of augmented reality, utility fog and using matter at an atomic level as computational devises and storage. At some point most of the matter in the universe may become "smart" and there will be no distinction between physical and virtual as we will have the capability to manipulate matter at an atomic, or smaller, level.



Posted by Michael  on  07/24  at  08:48 PM

I don't know. If your question is solely about escapism then no more time then I currently spend on it. But, given the existence of the prerequisite technologies needed for the VR world you describe, VR would be used for much more productive ends in addition to escapist fantasy fulfillment.

Speaking as a programmer, the potential for a light-year leap in intuitive programing "languages" that take advantage of a direct line to the brain is just one example of the promise that VR holds for a complete redesign of the work (and social) environment.

Given that progressively more work will be done in VR, I suspect that I would be spending the majority of my time there. It's a practical matter for me.

As far as the V in VR is concerned, what about an astronomer that is immersed in an artificial galaxy constructed from all available (and constantly updating) data of our milky way? Is that VR or augmented reality? In short, there will be plenty of non-fiction on the VR shelf.



Posted by iPan  on  07/24  at  09:39 PM

There is probably no real separation between 'real' and 'virtual'. Perhaps it only seems so because our technology is still in it's infancy. I suspect, for a number of reasons, as the technology gets better, we will cease to see a meaningful difference.
I voted for 100% of my time.



Posted by Richard Eskow  on  07/24  at  10:01 PM

Great question. But I think that as the time approaches we will no longer think of the question the same way. My instinct would be to say I want to spend most of my time in the "real" world. But which world am I in when I sit in a lecture hall listening to a politician speak - in the same physical space - but tweeting it at the same time?

Is my time on Facebook virtual or real, both, or neither? And when Facebook leads to lengthy phone calls with old friends I haven't seen for decades, what's the right way to describe the intersection between real and virtual realities that the entire exchange represents?

It's still a great question, and my temptation is to say 90% "real" world. But I write and blog and communicate online for a living, so I deal in the "virtual" a great deal of my professional life already. My point (I think) is that when transformative technologies finally become ubiquitous, frequently the questions we think they'll force us to confront are no longer even thought of as questions.



Posted by Volfango Pierluigi Michelangelo Monaci  on  07/24  at  11:55 PM

I think we already live in a very virtual world.
Let me explain: as humans we are not only physical entities (specifically: animals) we also are *social* entities.
As such we use a language that is written in symbols, and I want to underline that words are *virtual* entities carrying a meaning.
As social entities we use money, that is immaterial.
As social entities we engage in activities that mean close to nothing to us individually (use your least preferred social interaction: be it work, politics, traffic rules, tv-gossip, war, ... ). Let's say 60-80 % of what we do is externally driven, and most of it is in some sense "virtual".

Now to the question: "If I could live in a world that was just the way I wanted it to be..."

I would be internally, egocentrically, satisfied.... as in my dreams (or nightmares), but lacking of the originality that others inject in my life.
I could not have invented E=mc^2, in a virtual world of mine (and mine only ). I think I would miss other people's originality.

My answer could be: I would choose to be living in a world (virtual or real) where others have a part.
If, in that world, virtual entities seem real (ideas seem things, values seem feelings, relationships seem persons, ...), well, I could consider it a good ideal "closure" of the real-virtual metaphorical circle that now seems "open" to me.



Posted by Pierre  on  07/25  at  01:37 AM

well here's a question how do we know that the world we live-in right now isn't a VR world that we created from the other Dimensions?

maybe that's why whatever we really wish for, does come true?
because we actually desgned it that way, we created it?

SO I would most likely spend more time in the VR and live all my fantasies and dreams and goals because at the end of the day the Brain cannot differ between reality or Imagination...



Posted by Giulio Prisco  on  07/25  at  02:07 AM

I answered "Most of the time, though I’d still like to be real once in a while."

There is an important qualification. By "living in a virtual world" I do not mean living as a body/brain in a vat connected to a virtual world, but rather living in the virtual world as pure software, with mu thoughts and consciousness directly implemented on its computing substrate. Like in Diaspora and Permutation City, not like in The Golden Age.



Posted by Giulio Prisco  on  07/25  at  02:15 AM

In the previous comment, of course it is "my thoughts" instead of "mu thoughts".

Also, I agree with iPan. The difference between what we consider as "real" and "virtual", or "artificial", will soon become meaningless. For example, you may be reading this with glasses, in which case you would probably not be able to read it with your "real" eyes. Is your vision mediated by your glasses real or virtual? I say real.



Posted by CygnusX1  on  07/25  at  05:05 AM

OK.. Short and sweet for once, (as I'm connecting via flintstone phone)..

These primeval visions of VR normally involve some image of reclining in a "lazy boy" wearing an electrode helmet, or suspended from the ceiling by wires etc. Yet this leads to all kinds of physical health problems such as muscle wastage, calcium deficiencies and all those other body wasting hazards faced through lack of physical activity? Perhaps similar to those faced by space programs?

Yet despite even these problems there still seems something problematic and unreasonable with these ideas of mental stimulation versus lack of physical activity, at least whilst we do still possess bodies that is? It would appear to me that a more complementary and acceptable way forward is inspired once again by the Star Trek ideas of using holosuites for both recreation and reward, even to the point of superseding monetary payments and reward, and perhaps even transforming economics and consumerism altogether?




Posted by Valkyrie Ice  on  07/25  at  01:00 PM

If you could live in a world that was just the way you wanted it to be, with specifications you’d chosen, customized and personalized to meet your every need and fulfill your fondest desires, would you spend all your time there? Or would you prefer to stay here, in the real world?



I've had this particular discussion fairly often in SL. The answer I've always come up with seems to be the same. Even if a virtual world was identical in sensation to the real world, i.e. "Matrix" level VR, the fact that we would know that it is "a virtual world" would eventually lead to an eventual state of ennui. We would get bored in a world in which EVERYTHING was perfect, just like Agent Smith points out in "Matrix."

While it might be possible to "fool" people, I think most people would probably prefer to make "Reality" more like VR. We still haven't answered all the questions we have about "this reality" and likely our curiosity as a species will lead many of us in a thousand different directions. I for one plan to always maintain a "physical" interface with the "real world" though I expect that "interface" to be highly modified, morphable, and backed up by numerous fail-safe systems.

Suffice it to say, some will choose one path, others another.



Posted by lester  on  07/25  at  06:26 PM

I would think a lot of time. Especially if you can earn a living in it. Eventually VR will reflect the real world and it may or may not be utopia.



Posted by Andrew  on  07/25  at  07:17 PM

Ironically, my ideal perfect world would be Pandora, though maybe I might change it to something like Half-Life 2 Earth every once in a while, too, just because I enjoy a nice struggle now and then.

As for how much time I would spend there, I think for most of my life, I would use it recreationally. As something to do on the weekend, or take a vacation too. However, one day it will likely become my "heaven," because I would hope to have my mind permanently uploaded on my deathbed.



Posted by Bit  on  07/26  at  10:23 AM

Stop understanding language and you'll see how much of our existence and reality is tied to mental constructs that are essentially virtual. Without language our lives look, e.g. to an alien, very much like those of animals, though often even less (readily) meaningful. Without language we merely appear to move ourselves and things around (very little, in terms of mass, speed, and distance) and that's about it.



Posted by Khannea Suntzu  on  07/28  at  08:05 AM

*loudly slamming door*



Posted by Paul  on  08/02  at  08:19 PM

At least half a dozen questions spring to mind here. How do we know virtual reality ( a really life-like version of it) doesn't act on the addiction areas of the brain (dealing with drug, gambling and other addictions and wouldn't you know it, the sex drive), for at least a proportion of the population? I'm thinking of Malcolm MacDowell desperate to get back to the Nexus in Star Trek Generations.

Let's say most or all of humanity (unlikely, I know) enter it and while they're in it, an asteroid strikes, the daleks, borg, cybermen (put in name of favorite sci-fi baddies) attack or the Vogans decide to clear Earth for a hyperspace bypass?

One spouse decides to go in permanently the other doesn't?

After a while people forget about reality and stay lost in VR? (And how do we know it hasn't already happened?)

Nation A goes in for it in a big way, Nation B doesn't and then invades A.(variant of the second one above)

Unknown side-effects spoiling everyone's fun as usual.

This one just occurred to me; a long shot but as the question of whether drugs put us in touch with other dimensions has ben seriously discussed here why not the possibility that advanced VR has the same effect. Opens a whole can of ets,doesn't it?



Posted by Mike Treder  on  08/02  at  09:11 PM

Paul, your comments reminded me of this article I wrote last year, which includes a scenario not too far from what you described.



Posted by Khannea Suntzu  on  08/03  at  01:13 PM

Hmmm interesting, Paul - and what if one has a *roleplaying* addiction? When would you know if you are you?





Posted by Paul  on  08/03  at  10:52 PM

Hi Khannea, IMO people with roleplaying addictions would be well advised to stay clear of advanced VR and stick to Dungeons & Dragons (My God I'm old) but inevitably...

You might like a movie called eXistenZ (no, not drunk, that's how they spell it). Something like the theme of The Matrix but IMO much superior which touches on the dangers of losing touch with reality in VR.

Possibly each person would have devised some way of knowing when they were in VR something perhaps like the totem of the characters in Inception. Though I'm not certain that would really work... The only other thing I can think of is to have a group of your friends (more than one, don't forget the old heart attack nightmare scenario) watch from 'outside' and get you out if you lose your epistemological bearings (or totems).



Posted by Khannea Suntzu  on  08/04  at  09:34 AM

Hmm interesting.

All my life I keep seeing this small flickering icon top left of my field of vision 'interface RLV locked'. You have any idea what that would mean?

Also - who said you needed Dungeons & Dragon's to roleplay? I know a few IBM executives who roleplay far more persistently than in any greyhawk setting?



Posted by Paul  on  08/09  at  12:19 AM

Well of course it may mean you may soon be meeting up with some guy who's going to give you a choice of tablets and soon you'll be waking up in vat 42 or vat 69 (which you may have imbibed a bit too much of before you logged on Do they still sell that stuff in England?). Or you may have a block on your brain and you should be searching for a girl named Sarah Connor or her son John ... or alternatively you may have been detected as a replicant and you should get your bladerunner rollerblades on. Mind you, it could always be worse ... you could have 666 flickering instead and watch all your born-again friends floating up into the sky...

Cue Monty Python member coming on and telling us that's quite enough silliness for one post.



Posted by Khannea Suntzu  on  08/09  at  09:26 AM

Paul, the range of ideas from these cimematic cliche's doesn't hold a handle to the full width and breadth of what I can conceive of - or what is actually possible. It is a speck of dust in an ocean.





Posted by jim  on  08/22  at  09:30 PM

You forget about augmented reality which is a combination of sensory reality and virtual reality. It is much more likely that when human brains are cyberized, augmented reality will be used to enhance richness of perception. And the cityscape itself might be engineered to accommodate a rich screenscape--where virtual reality is always on display, always ready to connect with the cyberneural ports--all at the same time, being grounded in a real, physical infrastructure.



Page 1 of 1 pages




Add your comment here:


Name:

Email:

Location:

Remember my personal information

Notify me of follow-up comments?

Please enter the word you see in the image below:


HOME | ABOUT | FELLOWS | STAFF | EVENTS | SUPPORT  | CONTACT US
SECURING THE FUTURE | LONGER HEALTHIER LIFE | RIGHTS OF THE PERSON | ENVISIONING THE FUTURE
CYBORG BUDDHA PROJECT | JOURNAL OF EVOLUTION AND TECHNOLOGY

RSSIEET Blog | email list | newsletter | Podcast
The IEET is a 501(c)3 non-profit, tax-exempt organization registered in the State of Connecticut in the United States.

Contact: Executive Director, Dr. James J. Hughes,
Williams 119, Trinity College, 300 Summit St., Hartford CT 06106 USA 
Email: director @ ieet.org     phone: 860-297-2376