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Abstract: Postgenderism is an extrapolation of ways that technology is eroding the biological, psychological and social role of gender, and an argument for why the erosion of binary gender will be liberatory. Postgenderists argue that gender is an arbitrary and unnecessary limitation on human potential, and foresee the elimination of involuntary biological and psychological gendering in the human species through the application of neurotechnology, biotechnology and reproductive technologies. Postgenderists contend that dyadic gender roles and sexual dimorphisms are generally to the detriment of individuals and society. Assisted reproduction will make it possible for individuals of any sex to reproduce in any combinations they choose, with or without “mothers” and “fathers,” and artificial wombs will make biological wombs unnecessary for reproduction. Greater biological fluidity and psychological androgyny will allow future persons to explore both masculine and feminine aspects of personality. Postgenderists do not call for the end of all gender traits, or universal androgyny, but rather that those traits become a matter of choice. Bodies and personalities in our postgender future will no longer be constrained and circumscribed by gendered traits, but enriched by their use in the palette of diverse self-expression.
Abstract: Most agree that our lives and our world are better if we are happier. So linking the moral goal of greater happiness with our biological understanding of happiness seems obvious. Let us think of the position that it is permissible for individuals to make this linkage—to use pharmacology and other technologies in the service of increased happiness—as the ‘bio-happiness’ proposal. Several different technologies might be used in pursuit of this goal, e.g., pharmacological agents (“happy pills” ) might be developed, or pre-implantation genetic diagnosis (PGD) to select embryos with genes associated with a high level of happiness, or genetically engineering embryos for happiness. Most of the paper is devoted to defending bio-happiness against criticisms. The field of which may be characterized as follows:
(1) Happiness is not of moral importance.
(2) Bio-happiness cannot increase our happiness.
(3) Bio-happiness will come at too great a cost to other moral values.
As the potential for enhancement technologies migrates from the theoretical to the practical, a difficult and important decision will be imposed upon human civilization, namely the issue as to whether or not we are morally obligated to biologically enhance nonhuman animals and integrate them into human and posthuman society. Precedents for intra-species cultural uplift abound in human history, providing both sobering and edifying episodes showcasing the possibilities for the instigated and accelerated advancement of technologically delayed societies. As a number of scientists, philosophers and futurists have recently argued, there is mounting evidence in support of the suggestion that these historical episodes are symptomatic of a larger developmental trend, namely the inexorable and steady advancement of intelligence. Civilizational progress necessarily implies increasing levels of organization and refinement across all realms of activity. Consequently, the status of nonhuman species and the biosphere will eventually come under the purview of guided intelligence rather than autonomous processes. That said, a developmental tendency towards uplift does not imply that it is good or right; more properly, it can be argued that uplift scenarios do in fact carry moral currency. Through the application of Rawlsian moral frameworks, and in consideration of the acknowledgement of legally recognized nonhuman persons, it can be shown that the presence of uplift biotechnologies will represent a new primary good and will thus necessitate the inclusion of highly sapient nonhumans into what has traditionally been regarded as human society. In addition to issues of distributive justice, the Rawlsian notion of original position can be used to answer the question of whether or not there is consent to uplift. Finally, it will be shown that the presence of uplift biotechnologies in the absence of the legal recognition of nonhuman persons and a mandate for responsible uplifting will ultimately lead to abuse, adding another important consideration to the uplift imperative.
The Journal of Evolution and Technology (JET) is a scholarly peer-reviewed journal published by the IEET. JET welcomes submissions on subject matters that many mainstream journals shun as too speculative, radical, or interdisciplinary on all issues
relating to the future prospects of the human species and its descendants. Since its inception in 1998, JET has had five editors-in-chief: Dr. Nick Bostrom, Dr. Robin Hanson, Dr. Mark Walker, Dr. James Hughes and and (currently) Dr. Russell Blackford.
All submissions deemed to be of sufficient quality to merit consideration are reviewed by internal and external reviewers. Historically, the journal has had an acceptance rate of roughly 25%. Submission guidelines here.
Art Caplan provides a practical, easily grasped guide to today’s controversial high tech medical issues at a time when scientific discovery is outpacing existing policy and yesterday’s paradigms. His provocative and amusing essays range from cloning to engineering ourselves. His essay on brain enhancement brings it home when he frames the morality in the context of sending his son, Zach, to private school concluding that people want to optimize their brains.
Will technology stop at transgenderism? If a century or so of technology has demolished millennia of absolute sexual duality, what might another few decades of exponentially growing technology do? Sex lies at the heart of biology, and yet in transcending biology technology gave us an explosion of sexual identities. So, as technology continues to transcend biology, what next can we expect beyond the apartheid of sex? An explosion of human identities? The answer, in a word, is transhumanism.
Focusing on the intersection of religion, law, and politics in contemporary liberal democracies, Blackford considers the concept of the secular state, revising and updating enlightenment views for the present day. Freedom of Religion and the Secular State offers a comprehensive analysis, with a global focus, of the subject of religious freedom from a legal as well as historical and philosophical viewpoint. It makes an original contribution to current debates about freedom of religion, and addresses a whole range of hot-button issues that involve the relationship between religion and the state, including the teaching of evolution in schools, what to do about the burqa, and so on.
The Olympics: The Basics is an accessible, contemporary introduction to the Olympic movement and Games. Chapters explain how the Olympics transcend sports, engaging us with a range of contemporary philosophical, social, cultural and political matters, including:
peace development and diplomacy
management and economics
corruption, terror and activism
the rise of human enhancement
ethics and environmentalism.
This book explores the controversy and the legacy of the Olympics, drawing attention to the deeper values of Olympism, as the Olympic movement’s most valuable intellectual property. This engaging, lively, and often challenging book, is essential reading for newcomers to Olympic studies and offers new insights for Olympic scholars.
IEET Fellow Patrick Lin has co-edited a new volume, Robot Ethics: The Ethical and Social Implications of Robotics with thirty essays on different aspects on robot ethics, including contributions by IEET Executive Director James Hughes and IEET Fellow Wendell Wallach. Robots today serve in many roles, from entertainer to educator to executioner. As robotics technology advances, ethical concerns become more pressing: Should robots be programmed to follow a code of ethics, if this is even possible? Are there risks in forming emotional bonds with robots? How might society—and ethics—change with robotics? This volume is the first book to bring together prominent scholars and experts from both science and the humanities to explore these and other questions in this emerging field. Starting with an overview of the issues and relevant ethical theories, the topics flow naturally from the possibility of programming robot ethics to the ethical use of military robots in war to legal and policy questions, including liability and privacy concerns. The contributors then turn to human-robot emotional relationships, examining the ethical implications of robots as sexual partners, caregivers, and servants. Finally, they explore the possibility that robots, whether biological-computational hybrids or pure machines, should be given rights or moral consideration. Ethics is often slow to catch up with technological developments. This authoritative and accessible volume fills a gap in both scholarly literature and policy discussion, offering an impressive collection of expert analyses of the most crucial topics in this increasingly important field.
The debate over whether the Net is good or bad for us fills the airwaves and the blogosphere. But for all the heat of claim and counter-claim, the argument is essentially beside the point: It’s here; it’s everywhere. The real question is, do we direct technology, or do we let ourselves be directed by it and those who have mastered it? “Choose the former,” writes Rushkoff, “and you gain access to the control panel of civilization. Choose the latter, and it could be the last real choice you get to make.” In ten chapters, composed of ten “commands” accompanied by original illustrations from comic artist Leland Purvis, Rushkoff provides cyber enthusiasts and technophobes alike with the guidelines to navigate this new universe. In this spirited, accessible poetics of new media, Rushkoff picks up where Marshall McLuhan left off, helping readers come to recognize programming as the new literacy of the digital age––and as a template through which to see beyond social conventions and power structures that have vexed us for centuries. This is a friendly little book with a big and actionable message.
Invent Utopia Now - transhumanist suggestions for the pre-Singularity era is unique: it’s a startling, controversial collection of essays by pundit/provocateur Hank Pellissier promotes his hedonist-transhumanist-egalitarian vision of the future. The articles - backed with substantial data and optimistic imagination - examine numerous bio-ethical and politically flammable topics: sexbots, in-vitro meat, Israel, parent licenses, women-only leadership, public nudity, artificial wombs and cryonics.
If the conscious mind—the part you consider to be you—is just the tip of the iceberg, what is the rest doing? In this sparkling and provocative new book, the renowned neuroscientist David Eagleman navigates the depths of the subconscious brain to illuminate surprising mysteries: Why can your foot move halfway to the brake pedal before you become consciously aware of danger ahead? Why do you hear your name being mentioned in a conversation that you didn’t think you were listening to? What do Ulysses and the credit crunch have in common? Why did Thomas Edison electrocute an elephant in 1916? Why are people whose names begin with J more likely to marry other people whose names begin with J? Why is it so difficult to keep a secret? And how is it possible to get angry at yourself—who, exactly, is mad at whom? Taking in brain damage, plane spotting, dating, drugs, beauty, infidelity, synesthesia, criminal law, artificial intelligence, and visual illusions, Incognito is a thrilling subsurface exploration of the mind and all its contradictions.
World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW contains more than 5,000 possible quests, games within the game, and encompasses hundreds of separate parallel realms (computer servers, each of which can handle 4,000 players simultaneously). WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it’s not entirely unlike today’s world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war.
Bainbridge explored the complex Warcraft universe firsthand, spending more than 2,300 hours there, deploying twenty-two characters of all ten races, all ten classes, and numerous professions. Each chapter begins with one character’s narrative, then goes on to explore a major social issue—such as religion, learning, cooperation, economy, or identity—through the lens of that character’s experience.
What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come.
This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society.
Change or Perish is the first monograph on transhumanism published in Italy. Written by one of the leading exponents of transhumanism in the world, the book analyzes both the new converging technologies revolutionizing human life and the social movement supporting this trend. The bioconservative movement opposing the use of these technologies is also analyzed in detail. Self-directed evolution, anti-aging therapies, radical life extension, human enhancement, human-machine and human-animal hybrids, cloning, cryonic suspension, stem cells research, robotics, artificial intelligence, mind uploading, and the singularity are just some of the topics addressed by the author. All these technologies and phenomena – already existing or just predicted – are examined in their political, social, historical and philosophical dimensions. In the last chapters, moving from a descriptive perspective to a normative one, the author argues in favor of posthuman transformation, and especially for the necessity to permit the widest possible access to all technologies leading to posthuman transformation.
Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most popular current example is World of Warcraft, a massively multiplayer online game with eleven million subscribers. However, other virtual worlds, notably Second Life, are not games at all but internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups.
This book brings together an international team of highly accomplished authors to examine the phenomena of virtual worlds, using a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular, and which are establishing them as a major sector of human-centered computing.
A captivating book that reveals how corporations have come to dominate all aspects of life—including our inner lives—and what to do about it. Something has gone terribly wrong. Unquestionably, but seemingly inexplicably, we now live in a world where the market has infiltrated every area of our lives. In Life Incorporated, brilliant and charismatic cultural theorist Douglas Rushkoff argues that we no longer know who we are, or what we want. Everything, especially authenticity, is branded. Real community and real intimacy have broken down, replaced by market-tested cures for everything from weight, to conception, to poverty, to food, to finding a mate. The market, and its operating system, Corporatism, is no longer something people build and control. Rather, it builds and controls us.
Rushkoff, in tracing the roots of corporatism from the Renaissance to today, reveals the way it supplanted social interaction and local commerce and came to be regarded as a preexisting condition of our world, from the history of public relations to the relentless gentrification of America’s urban neighborhoods. And he shows us how to fight back: how to de-corporatize ourselves, disengage from branded expectations, think locally, and return to the real world of human activity. As Rushkoff puts it, “Micro-decisions are what matter.”
Udo Schuklenk is a German-Australian philosopher. He has written or edited five books and published over one hundred articles in peer reviewed journals and books. His latest books are the co-edited volumes The Power of Pills and The Bioethics Reader. He is the Joint Editor-in-Chief of the international journal Bioethics and currently the Ontario Research Chair in Bioethics at Queen’s University in Canada. His current research focuses on ethical and policy issues in drug research and development. Russell Blackford is a freelance writer, critic, and editor, based in Melbourne, Australia. He teaches part-time in the School of Philosophy and Bioethics at Monash University, where he specialises mainly in philosophical bioethics and legal/political philosophy. He is Editor-in-Chief of the Journal of Evolution and Technology, an on-line peer reviewed journal devoted to rigorous consideration of future prospects for the human species or its possible descendants.
What do we do if our best efforts to limit the emission of greenhouse gases into the atmosphere fall short? According to a growing number of environmental scientists, we may be forced to try an experiment in global climate management: geoengineering. Geoengineering would be risky, likely to provoke international tension, and certain to have unexpected consequences. It may also be inevitable. Environmental futurist Jamais Cascio explores the implications of geoengineering in this collection of thought-provoking essays. Is our civilization ready to take on the task of re-engineering the planet?
Human Enhancement (2009)
by Edited by Julian Savulescu and Nick Bostrom
ISBN: 978-0-19-929972-0 - Publisher: Oxford University Press (22 January 2009)
New essays on the human enhancement debate from some of the world’s leading ethicists, including Nick Bostrom, Julian Savulescu, Norman Daniels, Eric Jeungst, Michael Sandel, Frances Kamm, John Harris, Erik Parens, Arthur L. Caplan, Dan W. Brock, Peter Singer, Daniel Wikler, and Anders Sandberg.
Science fiction is more than mere entertainment. Historian H. Bruce Franklin defines it as ‘the literature which, growing with science and technology, evaluates it and relates it meaningfully to the rest of human existence’. “Science Fiction and Philosophy” explores timely philosophical issues such as the nature of persons and their minds, puzzles about virtual reality, transhumanism, whether time travel is possible, the nature of artificial intelligence, and topics in neuroethics. This thought-provoking volume is suitable for students and general readers and at the same time examines new and more advanced topics of interest to seasoned philosophers and scientists.
Based on a conference entitled “Tomorrow’s People: the Challenges of Technologies for Life Extension and Enhancement” which was organized by the James Martin Institute for Science and Civilization at Oxford University’s Saïd Business School and held in Oxford in 2006.
4 Personality Enhancement and Transfer - Bill Bainbridge
6 Beyond Human Nature - James Hughes
11 Postponing Ageing: Re-identifying the Experts? - Aubrey de Grey
17 Brain Boosters - Nick Bostrom and Anders Sandberg
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Contact: Executive Director, Dr. James J. Hughes,
Williams 119, Trinity College, 300 Summit St., Hartford CT
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Email: director @ ieet.org phone:
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